Holy damn...I have been staring at this thing way too long. Here's my latest! Hopefully someone other than me will notice the progress. Still a few things that need doing on the detail side of things. On the back-end, the retopo and bakes have been keeping me busy, but are almost ready. Can't wait to paint!
Also, a peek at my lunchtime project, which i'm looking forward to wrapping once I get this out.
Monday, October 29, 2012
Tuesday, October 23, 2012
Monday, October 22, 2012
GW2 Character progress
More of less been wrapped on the high poly pass on this. Had quite a bit of trail and error on the treatment of the fur, but I've come down on a solutions that works fairly well when baked down. I've moved on into retopo and baking of the low poly, so should have her ready for final textures soon.
Tuesday, October 9, 2012
DOTA/MOBA Challenge Giganto process drop
So, this is the other thing I haven't bothered to post here. A few weeks ago, I initiated an internal art challenge for the studio art group. We got a bunch of enthusiastic participants, which was awesome to see, and not we're pushing to get things wrapped up before the deadline! I've been posting progress to share with the guys, so I've got a nice progression showing off my process for creating the character.
Clearly, it wasn't where I was headed when you look at the final :)
Everyone agreed the spine design was much more interesting, despite being a lot trickier to figure out
Example of the wrong way to 'thumbnail'
Example of the right way to thumbnail, after having Rayph slap me around a bit on my process!
Iso view for game angle silhouette.
Further concepting in the blockout stage.
Color Studies and refining the back crest shape.
Few more shape refinements and just about ready for the final sculpting to begin!
Super excited about this one, cause my good friend and master rigger Christophe Marchal agreed to build an epic rig for this char, which is already blowing my mind. Now the pressures on to make her badass!
More updates to come.
Progress
Still churning ahead on this one! Man, I got hardsurface comin out my ears. Starting retopo on a few select pieces, but still need another solid pass on detailing on the cloth and fur before I can call the source mesh final.
Subscribe to:
Posts (Atom)