Wednesday, September 26, 2012

Lil' Something I've been workin' on

Figured its about time for another female...specially full body female



Here's a quick mesh paintover to show the direction for the sculpt.  Armor design isnt mine, just adapting to my proportions.  


Tuesday, September 11, 2012

DOTA Art challenge

So here's what that face I posted was for.  I got a group together with many of my art colleagues from work to do a collective art jam and design our own character for Dota or League of Legends.  I've been bouncing around ideas a bit, so I thought I'd show what I've got.  As usual for this phase of things, I'm once more stuck on nailing a concept down that I feel I can really commit to, so I need to hit PS a bit tonight to see if I can turn up anything that jumps out at me.  




Sunday, September 9, 2012

Expression study

Workin on a little challenge we set up at work, for which i need a slightly evil/crazy femme fatale, so I thought I'd do a study to try to nail it down.  Noodle city man...expressions aren't easy, but things are makin a bit more sense now.  Will have more from this project to share as things get rolling.  Stay tuned!


Bonus! so... couldn't stop noodling, which means sleep deprivation tomorrow, but I did figure out a pretty sweet way to paint up a mesh in PS.  Tweaked the jawline a bit too, think that works a bit better for her personality.  


Wednesday, September 5, 2012

Handpainted rock fellar.

Good lord!  Sorry for the lull!  Well, my game is free in the world, and while the work is really just beginning there, that means a bit of a breather on the home-front again.

I've actually been chipping away at quite a few personal projects, but my lazy ass apparently cant be bothered to post anything...till now!

Here's one of em, something from a while ago that i've gone back to to polish up a bit (model and texture is mine, but the concept it's based on is not):


Tuesday, July 10, 2012

Robots be rising!



So, it's been a bit quiet around here. Here's why!  I am happy to finally be able to show what I've been working on!  We're busily preparing and wrapping things up, and before long everyone will be able to jump in.  For now, if anyone is interested in jumping in the beta, there's a sign-up after the link.

http://www.robot-rising.com/

This also means that hopefully i'll have a  bit more time to both finish and start some more projects of my own.  Awesome all round!

That robot image is courtesy of our bad-ass concept guy, Rayph Beisner.
http://rebelconcept.blogspot.com/

Wednesday, April 25, 2012

Darksiders Hammer Time! Update: Victory! \o/

Thank you so much to everyone to their votes, support and kind words!!! <3

My crow hammer ended up winning first place in the hammer category, and will be appearing in Darksiders II!  Hell yeah!


Monday, April 23, 2012

Yeti, finishing the sculpt and adding the colors

Little update here.  I've moved on from trying to figure out the design, and onto wrapping and polishing!  Here's a preview of the final (still some polish left)  and a color sketch for what I want the final colors to look like.   I need to move onto the next assignment this week (chupacabra!)  but i'll keep plugging away at this as best I can.


and a bit of quick practise-crastination sculpting