Wednesday, March 21, 2012

DS wep, cont

More tweaks!! aaaarg...
I wanted to get better rhythm in the design.  the old was too static.  Also i like to punish myself.



Tuesday, March 20, 2012

R-r-r-r-reeeewind

Alright, had to take a step back on this one.  My old skull just wasnt doing it.  NO personality! cmon.  I noticed a certain bi-lateral rhythm in the darksiders pieces that really added to the life and spring of their characters.  After seeing that, my raven was so static in comparison that I needed to pretty much trash it and start over, but it was the right thing to do i think.  Till monday to finish this thing AND started a class this week.  Fuuuuuuuuuuuuuuuuuuuuu......

Thursday, March 15, 2012

Back on it!

Finally tweaked all the annoying bits out of my basemesh, probably spent more time fiddling with verts than was necessary but now ive got it in zB and ready to start sculpting!

Monday, March 12, 2012

lets procrastinate!

So today i needed to get my basemesh tweaked and wrapped up so I could start my high-poly for the Darksiders contest.  So, I did this instead.  Yeah!  Getting stuff done!  I call it the Willem method.

Sunday, March 4, 2012

DarkSiders Comp! Momentary detour for a good cause...

So, yes, yes i know i need to finish the ravager, but Polycount just kicked off a Darksiders weapon making competition, and, seeing that I am obsessed with that games art, I can't rightly pass this up.  Here's what ive been able to knock out for designs so far

Wednesday, February 29, 2012

++

I've been stuck on un-fun stuff, retopo and zbrush's infernal scale issues, but I'm finally starting to get my low poly stuff baked out.  I'm rushing this along a bit for the sake of the class, I'd like to go do another pass on the details and anatomy.  It's getting there but I want to push myself a bit more.   Vertex color bakes from polypaint are GO!!  yeeeeeeesss!!

Saturday, February 11, 2012

Ravager, continued

It's been pure chaos at work, but I am finally getting time to catch up with my class.  All work in progress, the colors are just in there as a test right now to give me an idea of what the final will look like, and help plan out the color areas.