Monday, March 12, 2012

lets procrastinate!

So today i needed to get my basemesh tweaked and wrapped up so I could start my high-poly for the Darksiders contest.  So, I did this instead.  Yeah!  Getting stuff done!  I call it the Willem method.

Sunday, March 4, 2012

DarkSiders Comp! Momentary detour for a good cause...

So, yes, yes i know i need to finish the ravager, but Polycount just kicked off a Darksiders weapon making competition, and, seeing that I am obsessed with that games art, I can't rightly pass this up.  Here's what ive been able to knock out for designs so far

Wednesday, February 29, 2012

++

I've been stuck on un-fun stuff, retopo and zbrush's infernal scale issues, but I'm finally starting to get my low poly stuff baked out.  I'm rushing this along a bit for the sake of the class, I'd like to go do another pass on the details and anatomy.  It's getting there but I want to push myself a bit more.   Vertex color bakes from polypaint are GO!!  yeeeeeeesss!!

Saturday, February 11, 2012

Ravager, continued

It's been pure chaos at work, but I am finally getting time to catch up with my class.  All work in progress, the colors are just in there as a test right now to give me an idea of what the final will look like, and help plan out the color areas.  



Monday, January 30, 2012

Progress...

Whew!  I felt like i lost my steam this weekend...struggled all night, and then, as i was about to go to bed early for a change motivation sweeps me like a tidal wave.  fucking figures...


Tuesday, January 24, 2012

Tharn, onto phase 2!

This week has been an epic tinker session to get all the little bits in for this guy.  Right now I have maybe...50% in in this shot?  Lots to do!  aarrrg!


Also, here's a look at my idea sketch for getting proportions nailed down, although as you can see, I'm pulling it back a bit, and am going for a bit more naturalistic.  Hair translates so poorly to 3d :(

Sunday, January 22, 2012

Long...long long time...

No excuses, lets just get this jump started again.  I've started an online 3d char class.  I'll be tracking the progress on here as I go.  For those that are familiar with Privateer Press' Hordes, this will be my interpretation of a Tharn ravager.  Stay tuned!